HOLO-GPU

Ray Tracing → QUBO → Resonance (VQC Measurement) → Render. O(D) per ray, independent of N.
CATALYST-2026-001 · Graphics Math as Quantum Optimization · D=10,000 · World Vector = 40KB fixed
Not rendered
Mode
—
Render Time
—
Throughput
—
Triangles (N)
—
Rays
—
World Vector
—
QUBO Solve
—
D (dimension)
—
Complexity
—