HOLO-GPU
Ray Tracing → QUBO → Resonance (VQC Measurement) → Render. O(D) per ray, independent of N.
CATALYST-2026-001 · Graphics Math as Quantum Optimization · D=10,000 · World Vector = 40KB fixed
Engine Status
Detecting...
OFF
WASM: not loaded
↑ World Vector (40KB scene state)
Controls
Initialize Engine
Render Frame
▶ Animate
Benchmark O(D) vs O(N)
Run Proofs
Scene
Triangles
20
Resolution
128
Threshold
-1.0
Penalty P
10.0
QUBO / VQC
QUBO Matrix
QAOA Circuit
Q[i][j] for center pixel ray. Diag=cost(-resonance), Off-diag=penalty P.
Click "Render Frame" to generate circuit.
Proofs
Click "Run Proofs"
Not rendered
Mode
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Render Time
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Throughput
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Triangles (N)
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Rays
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World Vector
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QUBO Solve
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D (dimension)
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Complexity
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